It has been about a month since I last updated here. The majority of my free time this past month has been spent on coding, with the last two weeks focused on learning Unity. Unity is a game engine that works well for 2D pixel games.
I’ve finished 4 branches of the “Unity Essentials” pathways to get oriented in Unity, and am currently working on the C# coding pathway. This has been the most interesting one because while it has been fun making my own quiz games and calculators, it’s hard to see how these coding challenges are going to help me make a player walk around a screen.
In Python, I knew how to blit a character onto a screen from a sprite sheet and walk it around, but have not yet attempted this with C#. I’m hoping to do this soon instead of relying on prefab stuff in the tutorials.
Character Development
Another huge area of growth has been character development, an area I’ve just about wrapped up. One of my chief complaints about my favorite games is that there are so few characters, it doesn’t feel like a small town. It feels like a single neighborhood of a small town. Because of this, I have 6 or so villages scattered around the island, so there are more people to meet.
This unfortunately means lots more character outlines to do, but I’ve just about wrapped this up with only about half of two different villages left. These are just rough outlines of the characters, with dialogue, quests, etc. still to be done, but it still feels good to have this much done on it.
Pixel art and Beyond
I’ve also worked on pixel art a small amount, mainly just working on a sprite sample and some possible magical crops. These aren’t terribly great yet and lack detail, so I won’t be posting any samples at this time. Nothing to see here, just a plant with eyeballs.
I did watch a summery of how ConcernedApe built Stardew Valley, and was even more inspired by it then before. We apparently have a lot in common, and the fact that he did his entire game solo, including the music and sound effects, made me want to try that as well.
Unlike Eric however, I have no musical experience whatsoever, so added a musical development course to my Udemy education and have been learning about gaming music ever since. It’s not promising. I can turn the music development software on and vaguely navigate it, but have yet to make a note of my own music. Pray for me.
Writing
Have I mentioned that it’s not writing itself that I enjoy, but having written? I do feel satisfied seeing my published works out there in the world, but getting a new piece out is always dreadful. I hate how dull and boring it is. The plot is boring. Nothing happens. No one will ever want to read this.
It’s only after I have finished the monstrosity that I begin to like it again. It has to rest in my edit pile for at least a few months, and a shiny new piece started. Only then, when that piece becomes dreadful, can I go back and look at my old work and love it again.
I’m about half way done with my monstrosity, but I can’t wait for it to be over so I can get to the fun part of shining it back up again.
