Dev Log #4 – Sprite Successful!

This past month saw a number of major goals met in my game. I finished the sprite sheet for the character, learned how to paint the tile sets I made into a “scene” in Unity, and successfully got the character to walk around on it. The coding ended up being the easiest part of the entire process, as I have spent a lot of time practicing coding but not as much time learning Unity.

As of right now, the character is unanimated. She faces you the whole time while the character moves. I ran into an issue with Unity where it kept saying my animation (which didn’t yet exist) was ‘read-only’ and there was no button like the tutorials showed. I eventually figured out how to create animation sequences for each direction. Next weeks goal will be to come up with a code that tells the game which animation sequence to use depending on which direction you’re going.

After that, I’m at a bit of a cross-roads. The general recommendation is you work on each area until it’s 90% done and then move on to the next area. I agree with this, but I’m not sure if I should finish doing the whole area with the really really rough approach and then refine, or if I should refine the sprite and background before moving on.

There’s such a lot to be done, not really sure what is best.

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