Dev Log #6

Things are going really well with the game. I have figured out:

  1. How to make the character go behind and in front of the building, but not walk up through the roof.
  2. Why my character would not get close to the building
  3. How to get the character to open the door when you press E

Now I’m starting the inventory system, which is progressing very smoothly. Unity really excels at making this sort of thing easy, and I’ve already whipped together a menu. Next is to make a script that will let you bring it up when you press a key, and also pause the game.

My current goal is to get “the farm” 90% done and then start the town. I believe the game will be playable with just the town and the farm, and I can add more things once I’ve had a chance to test it in a variety of scenarios.

New story is also going great! I’m planning to use it for NaNoWriMo, and almost have the entire thing outlined. I’ll be adding details, character profiles, and scene descriptions to help me visualize it soon.

New Sparkly Idea and Dev Log #6

Have you ever been grinding through a project, only to get distracted by a shiny new idea tantalizing you? This week, I had an almost complete story idea fall into my brain while I was working. I simply couldn’t wait to get home and start working on it.

The problem with this is if I just start pursuing this one, sooner or later it’s going to be the grind and there’ll be another new project and a whole train of unfinished projects.

I’m so far balancing my inspiration for the new and the dedication to the old by continuing writing the usual daily word count on the original project, and then working for a few minutes on the new one. This way I won’t lose any of the new idea, but I’m still making progress on the old. The old project is about half way to completion for the rough draft. I expect it to be ready to rest in about 5 months. (I only write 100 words a day on it due to full time work, full time college, full time housewife, and still wanting hobbies.)

For those who just want Dev updates:

On the game front note, I added my building to the scene and am currently trying to get the character to go behind the roof but in front of the door. This has caused no end of struggle on my part. I have had my character crawling like an ant over the top of it. I have had her unable to get within throwing distance of the house. I have had her able to go behind the house, but no matter what I do, not in front of it.

This caused a lot of consternation on my part, because the house is on two different layers, and the part I want her to be able to walk in front of I have set to ground level. Why is she still going behind it, but not behind the ground?? Older Smart Self I’m sure will update us in the future with the why. In the mean time, it’s giving me a migraine.