Why I’m Not Worried About AI

Recently, its been all over the game developer forums on reddit that game ideas are being stolen. Unscrupulous people will read dev logs like mine, rip the idea out of it, and use AI to release the game ahead of the developer.

If you’re from the writing world, this is nothing new. AI has taken over many basic writing tasks. I worked for a long time as a ghost writer, and I can tell you this is the usual pattern:

Them: We’re not paying you any more! We’re just going to use AI!

Me: ….Okay. See you in a month.

*One month later*

Them: We used AI and it [insert hugely embarrassing, very public mistake here]. We need you to write for us again. Here’s a big tip.

It’s happened enough that I know the pattern. My income never really went down after AI became commonplace, because it hallucinates and does weird things. Even when it doesn’t, it’s pretty easy to spot AI content because it lacks human innovation.

As far as my game—I don’t even know what I’m doing. I don’t know where this game is going. I doodled a cute island with tons of locations with my daughter, and drew some cool monsters with my son. The goal here is to learn how to code, practice pixel art, and generally have fun. It’d be super difficult to rip an idea that isn’t fully materialized yet.

I’m not worried about AI, and I don’t think you should be either. There’s always room for human talent.

Behold!

After my last post, things went from bad to worse in my game. I made a smart decision, which was to make my player a prefab and move it outside of the scene to try and pick the player freezing problem. Unfortunately, when I did that my entire player disappeared. I spent days trying to figure out what could be the problem.

I tried commenting out various sections of code to see what the problem could be. I tried adding debug scripts that told me if the player was still there just not visible, or if it had been destroyed.

Finally, I discovered one of the scripts I made to try and make my player stay was essentially the same as a different script, and it was shorting everything out. I deleted the redundant script, and now everything works! You can enter the house, go back to the farm, and open the inventory system and everything works great!

Next step, add an item!

Fixing Game and Story

I’ve made quite a bit of progress on my game. You can now walk around the house, into the house, and bring up an inventory screen. I’m having a strange issue however, where the player freezes when you exit the house and go back to the farm. As you’ll probably be swapping between these two scenes a lot, I really need this to work properly. I have not yet figured it out, but hope to sleuth it out more when I’m less busy with work and school work–and story ideas.

I am still diligently slogging away at my current WIP, and have finally reached something like the middle of the story. I hate it a bit less than I did, but I’m going to have to put it away a long time when it’s done before I can fix it. I’m hoping to have it done by November. Even if it’s not, I plan to put it aside to participate in NaNoWriMo this year. I haven’t participated since 2020ish. Looking forward to it!